/>Teacher encourages to participate in psychological metaphoric experience with stones (values), vase (life) and sand (different life situations) and gives instructions (to read and to estimate given values and to put into students life cup the most important values until the cup will be full enough ) and involves other students into the experiment and asks them to create their personal value tree with given words and their definitions , asking them to choose only 5 the most important values.
Teacher asks them to present some of their trees giving such situation: Imagine that 200 years from now your very great grandchildren find an article about you in the encyclopedia. What does that article say about you? What kind of person were you?
) and passes out the handouts to each pair and explains the objectives and rules.
Teacher gives the following game situation: "In several hours the unknown forces will send you to the desert island where you should carry out for the rest of the life. There is enough food and water (you wont die of hunger and thirst), some clothes and beddings (you wont freeze), necessary meds. Unfortunately, there is no mobile communication. You can take only 4 objects , both things, and people.
Teacher conducts activity. Then ask to change the cards with the other group.
Task for group: to interpret the given variants in the context of values.
Teacher asks questions like What feelings have you got during this exercise? What was the most valuable to your pair? What was surprised and what was predictable?
Teacher will form groups of learners and pass handouts around to the groups and asks to analyze the given hypothetical situation (group cards) and to give two values that could be affecting each persons acti
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