Debate at the English lesson

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nt is: Computer Games Solve the Problem of Spending Free Time.
The children, who play computer games, dont walk in the evening along the streets without any goal and dont spend time in the unfinished buildings.
The parents of children who play computer games are absolutely sure that their children will not associate with unknown people.
The children who play computer games have less problems with their parents and if they quarrel with their parents they dont run to the street shutting the door behind. They sit at the computer and analyze quietly all "for" and "against". If they are guilty they understand their fault, apologize to parents and dont throw their spite to surrounding and its all thanks to computer games.
Id like to give the fact from Sunday Time in which English psychologists came to the conclusion that of 80 children fond of computer games more went in for sports than of those who didnt play games. They also had a lot of friends and they read a lot.
As a result we can say that computer games solve the problem of spending free time.
Our 3rd argument is: Computer games help children in future.
Young computer lovers are the new generation of the 21st century. The children see the computer as an important step on the way to their grown-up life, because they often watch us, adults, to work with this device. (this statement is from the journal "Liza" N 38) The children become independent because they turn on the computer, begin the game, know its rules, press keys without any help, its a great responsibility. And the rules of some computer games correspond to the rules of real life. Computer games are the way to the successful future. Computer games teach children to operate computers. In the near

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